/* * FFissionCodec.h * * Copyright (c) 2006 David Conrad * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef __FFISSIONCODEC_H__ #define __FFISSIONCODEC_H__ #include "ACSimpleCodec.h" extern "C" { #include "avcodec.h" } //============================================================================= // ACffAudioCodec // // This class encapsulates the common implementation of an audio codec using ffmpeg. //============================================================================= class FFissionCodec : public ACSimpleCodec { // Construction/Destruction public: FFissionCodec(UInt32 inInputBufferByteSize); virtual ~FFissionCodec(); // Data Handling virtual void Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize); virtual void GetProperty(AudioCodecPropertyID inPropertyID, UInt32& ioPropertyDataSize, void* outPropertyData); virtual void GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outPropertyDataSize, bool& outWritable); protected: AVCodec *avCodec; AVCodecContext *avContext; }; #endif